using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using System.Threading; namespace AGV_WPF.Services { public class SocketClient { //委托 private delegate void delSocketDataArrival(byte[] data); static delSocketDataArrival socketDataArrival = socketDataArrivalHandler; private delegate void delSocketDisconnected(); static delSocketDisconnected socketDisconnected = socketDisconnectedHandler; public static Socket theSocket = null; private static string remoteHost = "127.0.0.1"; private static int remotePort = 8059; private static String SockErrorStr = null; private static ManualResetEvent TimeoutObject = new ManualResetEvent(false); private static Boolean IsconnectSuccess = false; //异步连接情况,由异步连接回调函数置位 private static object lockObj_IsConnectSuccess = new object(); /// /// 构造函数 /// /// /// public SocketClient(string strIp, int iPort) { remoteHost = strIp; remotePort = iPort; } /// /// 设置心跳 /// private static void SetXinTiao() { //byte[] inValue = new byte[] { 1, 0, 0, 0, 0x20, 0x4e, 0, 0, 0xd0, 0x07, 0, 0 };// 首次探测时间20 秒, 间隔侦测时间2 秒 byte[] inValue = new byte[] { 1, 0, 0, 0, 0x88, 0x13, 0, 0, 0xd0, 0x07, 0, 0 };// 首次探测时间5 秒, 间隔侦测时间2 秒 theSocket.IOControl(IOControlCode.KeepAliveValues, inValue, null); } /// /// 创建套接字+异步连接函数 /// /// private static bool socket_create_connect() { IPAddress ipAddress = IPAddress.Parse(remoteHost); IPEndPoint remoteEP = new IPEndPoint(ipAddress, remotePort); theSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); theSocket.SendTimeout = 1000; SetXinTiao();//设置心跳参数 #region 异步连接代码 TimeoutObject.Reset(); //复位timeout事件 try { theSocket.BeginConnect(remoteEP, connectedCallback, theSocket); } catch (Exception err) { SockErrorStr = err.ToString(); return false; } if (TimeoutObject.WaitOne(10000, false))//直到timeout,或者TimeoutObject.set() { if (IsconnectSuccess) { return true; } else { return false; } } else { SockErrorStr = "Time Out"; return false; } #endregion } /// /// 同步receive函数 /// /// /// public string socket_receive(byte[] readBuffer) { try { if (theSocket == null) { socket_create_connect(); } else if (!theSocket.Connected) { if (!IsSocketConnected()) Reconnect(); } int bytesRec = theSocket.Receive(readBuffer); if (bytesRec == 0) { //warning 0 bytes received } return Encoding.ASCII.GetString(readBuffer, 0, bytesRec); } catch (SocketException se) { //print se.ErrorCode throw; } } /// /// 同步send函数 /// /// /// public bool socket_send(byte[] buf) { if (checkSocketState()) { return SendData(buf); } return false; } /// /// 断线重连函数 /// /// private static bool Reconnect() { //关闭socket theSocket.Shutdown(SocketShutdown.Both); theSocket.Disconnect(true); IsconnectSuccess = false; theSocket.Close(); //创建socket return socket_create_connect(); } /// /// 当socket.connected为false时,进一步确定下当前连接状态 /// /// private bool IsSocketConnected() { #region remarks /******************************************************************************************** * 当Socket.Conneted为false时, 如果您需要确定连接的当前状态,请进行非阻塞、零字节的 Send 调用。 * 如果该调用成功返回或引发 WAEWOULDBLOCK 错误代码 (10035),则该套接字仍然处于连接状态; * 否则,该套接字不再处于连接状态。 * Depending on http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.connected.aspx?cs-save-lang=1&cs-lang=csharp#code-snippet-2 ********************************************************************************************/ #endregion #region 过程 // This is how you can determine whether a socket is still connected. bool connectState = true; bool blockingState = theSocket.Blocking; try { byte[] tmp = new byte[1]; theSocket.Blocking = false; theSocket.Send(tmp, 0, 0); //Console.WriteLine("Connected!"); connectState = true; //若Send错误会跳去执行catch体,而不会执行其try体里其之后的代码 } catch (SocketException e) { // 10035 == WSAEWOULDBLOCK if (e.NativeErrorCode.Equals(10035)) { //Console.WriteLine("Still Connected, but the Send would block"); connectState = true; } else { //Console.WriteLine("Disconnected: error code {0}!", e.NativeErrorCode); connectState = false; } } finally { theSocket.Blocking = blockingState; } //Console.WriteLine("Connected: {0}", client.Connected); return connectState; #endregion } /// /// 另一种判断connected的方法,但未检测对端网线断开或ungraceful的情况 /// /// /// public static bool IsSocketConnected(Socket s) { #region remarks /* As zendar wrote, it is nice to use the Socket.Poll and Socket.Available, but you need to take into consideration * that the socket might not have been initialized in the first place. * This is the last (I believe) piece of information and it is supplied by the Socket.Connected property. * The revised version of the method would looks something like this: * from:http://stackoverflow.com/questions/2661764/how-to-check-if-a-socket-is-connected-disconnected-in-c */ #endregion #region 过程 if (s == null) return false; return !((s.Poll(1000, SelectMode.SelectRead) && (s.Available == 0)) || !s.Connected); /* The long, but simpler-to-understand version: bool part1 = s.Poll(1000, SelectMode.SelectRead); bool part2 = (s.Available == 0); if ((part1 && part2 ) || !s.Connected) return false; else return true; */ #endregion } /// /// 异步连接回调函数 /// /// static void connectedCallback(IAsyncResult iar) { #region /// 1、置位IsconnectSuccess #endregion lock (lockObj_IsConnectSuccess) { Socket client = (Socket)iar.AsyncState; try { client.EndConnect(iar); IsconnectSuccess = true; StartKeepAlive(); //开始KeppAlive检测 } catch (Exception e) { //Console.WriteLine(e.ToString()); SockErrorStr = e.ToString(); IsconnectSuccess = false; } finally { TimeoutObject.Set(); } } } /// /// 开始KeepAlive检测函数 /// private static void StartKeepAlive() { theSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(OnReceiveCallback), theSocket); } /// /// BeginReceive回调函数 /// static byte[] buffer = new byte[1024]; private static void OnReceiveCallback(IAsyncResult ar) { try { Socket peerSock = (Socket)ar.AsyncState; int BytesRead = peerSock.EndReceive(ar); if (BytesRead > 0) { byte[] tmp = new byte[BytesRead]; Array.ConstrainedCopy(buffer, 0, tmp, 0, BytesRead); if (socketDataArrival != null) { socketDataArrival(tmp); } } else//对端gracefully关闭一个连接 { if (theSocket.Connected)//上次socket的状态 { if (socketDisconnected != null) { //1-重连 socketDisconnected(); //2-退出,不再执行BeginReceive return; } } } //此处buffer似乎要清空--待实现 zq theSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(OnReceiveCallback), theSocket); } catch (Exception ex) { if (socketDisconnected != null) { socketDisconnected(); //Keepalive检测网线断开引发的异常在这里捕获 return; } } } /// /// 异步收到消息处理器 /// /// private static void socketDataArrivalHandler(byte[] data) { } /// /// socket由于连接中断(软/硬中断)的后续工作处理器 /// private static void socketDisconnectedHandler() { Reconnect(); } /// /// 检测socket的状态 /// /// public static bool checkSocketState() { try { if (theSocket == null) { return socket_create_connect(); } else if (IsconnectSuccess) { return true; } else//已创建套接字,但未connected { #region 异步连接代码 TimeoutObject.Reset(); //复位timeout事件 try { IPAddress ipAddress = IPAddress.Parse(remoteHost); IPEndPoint remoteEP = new IPEndPoint(ipAddress, remotePort); theSocket.BeginConnect(remoteEP, connectedCallback, theSocket); SetXinTiao();//设置心跳参数 } catch (Exception err) { SockErrorStr = err.ToString(); return false; } if (TimeoutObject.WaitOne(2000, false))//直到timeout,或者TimeoutObject.set() { if (IsconnectSuccess) { return true; } else { return false; } } else { SockErrorStr = "Time Out"; return false; } #endregion } } catch (SocketException se) { SockErrorStr = se.ToString(); return false; } } /// /// 同步发送 /// /// /// public static bool SendData(byte[] buf) { bool result = false; if (buf == null || buf.Length < 0) return result; try { byte[] cmd = buf; int n = theSocket.Send(cmd); if (n < 1) result = false; } catch (Exception ee) { SockErrorStr = ee.ToString(); result = false; } return result; } } }